Avid creator of new visual experiences
Developed simulated vehicle networks in Unity3D to function with external programs and provide ground truth for computer vision researchers.
Continued work on a VR flight simulator, increasing performance and laying foundations for multi-user and leap motion hand tracking support.
Created an experimental VR cockpit edition of a flight simulator using Unity3D and UDP to communicate with other simulation software for pilots to train in and experience Heads Up Display products.
In my free time I keep myself busy with various projects, ranging from organized team efforts to individual pursuits. Some were created with tight time constraints and others are ongoing.
A unique mobile game that pits you up against enemies, testing your piloting abilities and accuracy.
Won best overall in the hackathon with a hololens app designed to help kids with autism recognize people's emotions.
Our game Empyron was made over 6 months and won People's Choice and Best Art & Assets.
Samples of early websites I've made for practice.
Small showcase of 3D renders I've made, mostly in my spare time.